So as long as this guy is scuttling around the field on early turns, you get a sweet little cast bonus on your Master of Possession that helps him get out key spells. This got a big glow-up, and is great for increasing your damage output. Instead the upgrades youll want to focus on are the heavy chainaxe, which gives you a nasty heavy hitter (basically an AP-4 power fist), and the balefire tome, which turns the unit into a PSYKER, with the ability to cast Smite and one of the first three powers in the Dark Hereticus Discipline . Now you should be more acquainted with the fearsome, fun-loving chaps who make up the Chaos Space Marines, with a few ideas of what to watch for on the battlefield, and who you might want to pick up when building a force. The closest visible enemy unit takes D3 mortal wounds, then you roll a D6 for every other enemy unit within 6 of that unit takes a mortal wound on a 4+. units in a CSM Detachment, using their datasheet from Codex: World Eaters (or, at the time of this writing, White Dwarf #477), in which case they are always Elites. If you see something, or if you have any questions, comments, or feedback, drop us a note in the comments below or email us at contact@goonhammer.com. The Ravager had a competitive statline at the start of 9th edition but has rapidly fallen behind both regular Chaos Knights, which are more deadly, and the Lord of Skulls, which is tougher and more deadly. Youll typically want to give him wings in order to improve his threat range and give him the ability to get around terrain and jump over screens. Keep your units grouped effectively, look for opportunities to trade up when you have to sacrifice a piece, and try to avoid outrunning your coverage or leaving your rear too exposed to deep striking threats. The Warhammer 40K Codex: Chaos Space Marines is a brand new rulebook needed for fielding legions of Chaos Space Marines in Games Workshop's massive sci-fi tabletop wargame. If you didn't see the news, Space Marines of all varieties are going up to two wounds. Outside of Creations of Bile and Word Bearers, youre mostly going to end up taking standard secondaries, and even those present challenges. Each time an attack is made against this unit, if the Strength characteristic of that attack either equals or is at last double the Toughness characteristic of this unit, subtract 1 from that attacks wound roll. Its also solid on Raptors, who enjoy having S5 attacks, though youll find most of the units you really want it on cant take icons. This was written in December 2022, after the release of Codex: Chaos Space Marines for 9th edition. Its ability to deep strike and drop off 12 models is great to have, particularly for Emperors Children armies that can use Honour the Prince to make sure an arriving unit can immediately complete a charge. This is a strong bonus for getting your guys easier wound rolls, and combines with the icon bonus to give Berzerkers S6 and AP-3 attacks when they charge or get charged. On top of this, its lascannons have been replaced with twin soulshatter lascannons, which do D6+2 damage, making them much more consistent and useful. They lack the kind of serious ranged threats needed to hit enemies from more than 24 away, and a lot of their bigger guns are affixed to expensive platforms you might not want to take. The first applies to flamers, giving a +2 to the result when determining how many of those auto-hitting flame attacks are made. Likewise, try and build your army to make your opponents secondaries hard to score as well try to avoid giving up more than 10 points on the likes of No Prisoners and Bring it Down if you can. Note that a unit with the CULTISTS or LEGIONAIRES keyword can only take the first three powers in this list, which will typically means youre taking a single unit with. It also gives you access to the Chaos Space Marine version of Transhuman Physiology, which can make your Characters much more durable in a pinch. For Chaos Space Marines, Cultists tend to be the backfield holders, Black Rune Terminators and Chosen the midtable brawlers, and everything else either support for the midtable or push threats like Possessed. Pick a INFANTRY or CHAOS SPAWN unit within 6. Khrn the Betrayer wasnt always known as the Betrayer. Generally speaking, competitive armies tend to take a Master of Possession stocking two of the three best options Pact of Flesh, Cursed Earth, and Mutated Invigoration. When Codex Supplement: Space Wolves is released, all of the rules within that will then replace and supersede this entire document, at which point none of the rules here can be used. In addition to having a decent statline with 6 attacks, the Daemon Prince. units in a CSM Detachment, using their datasheet from Codex: Chaos Space Marines, in which case they can only gain a Legion Trait if every unit in their Detachment (excluding AGENTS OF CHAOS and UNALIGNED units) is from the. This is a huge upgrade in value for Dreadclaws, which now give you a relatively inexpensive way to put your units in reserves and drop them on the table turn 1. The competition here is very fierce, particularly as you figure out how youre going to fit in the psykers you need. Until the start of your next Psychic phase, roll a D6 each time a model in that unit loses a wound; on a 5+ it doesnt lose that wound. This is a solid little buff that pairs well with the failed save ability for the mark, but wont stop you from dropping your marks damage zero ability on your first failed save. Two guys with chainswords, one guy with a heavy chainaxe, one guy with a balefire tome, and the champion has a power fist. Not all Chaos Space Marines fell during the Horus Heresy. Most are not. This is ultimately just not a good enough rate for T4 targets, and requires you get all of 10 models into engagement range to even produce a solid output. This is primarily a review of the units and options that are specific to Chaos Space Marines, but Chaos Space Marines can be combined with Daemons and Chaos Knights in interesting ways, and well talk about those as well. These are your heavy weapon troops, and can come equipped with a wide array of weapons, meaning youll have some swiss-army-knife ranged support for your battlefield adventures. Chaos Space Marines only have two Dedicated Transport options: The lowly Chaos Rhino and the Terrax Pattern Termite Assault Drill. This is a massive blow to anyone who wanted to soup in non-traditional ways. A religious zealot who worshipped the Emperor as a god, he redirected his faith to an older power when his fervour was rebuffed by the Master of Mankind. is also great for taking out key targets, especially if youre going after them with AP0 weapons like the combi-bolters on bikers and terminators. Hope to . Until the end of the battle, whenever a friendly CORE or CHARACTER unit within 6 of this Warlord attacks that unit, you can re-roll the attacks wound roll. The sheer volume of mortal wounds you can put out with this is absurd, and its going to do its best work when you combine it with Warlord Traits like, get mortals on 6s to wound. You can find more on the math behind the marks and how they affect play in our Hammer of Math article on the topic. Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. He finally became known as The Betrayer when he, in a frenzy, turned on his own forces, slaughtering scores of them before he could be subdued. If you roll a 10+ to cast, roll 6D6 instead. Night Lords players can also have some fun with their extra -1 Leadership aura. Up to D3+3 destroyed models can be added back to that unit. But there was a lot more to the video, too. Its particularly valuable in Emperors Children, where you can almost guarantee a charge out of deep strike with. Warhammer 40ksChaos Space Marines are some of the fiercest, most tenacious, and ultimately sinister forces in Games Workshops sci-fi universe. Pick a TRAITORIS ASTARTES TZEENTCH PSYKER then pick one: Either they can manifest an additional power this phase, or they can do a psychic action and still manifest one psychic power this phase. I seriously wonder what GW has in store because theyve been quiet for basically the majority of 9th edition. He can kill pretty much anything in the game in melee, and if you can avoid getting shot he can be near-impossible to remove once hes dug in, especially if you can heal him with something like Pact of Flesh. Overall Obliterators are very good but not amazing and just dont really make the cut in most competitive lists, particularly because you can just punch things to death and in part because theyre slow and expensive. Once during that phase, when resolving an attack made by a model in that unit, you can change the result of a single hit roll, wound roll, or damage roll to be a 6 (note that if the die is a D3 then a 6 counts as a 3). You can upgrade the Traitor Sergeant to have a plasma pistol and a power sword at a cost of +5 points for either option, neither of which youre likely to take. And as for future codexes for other genetically engineered transhuman warriors (both of the shiny grey and spikey variety), the same will apply to them. Our final recommendation for your starter Chaos Space Marine army is a Chaos Rhino. Warp Talons are daemonic versions of Raptors, boasting a pair of Warp claws (lightning claws), plus a 5+ invulnerable save and ability to trap opponents and keep them from falling back if you win a roll off (50/50 odds). On the table Cypher is not really a huge threat hes got a pair of pistols that combine for 9 shots, including 3 at S8 AP-3 2 damage, plus he can shoot after Advancing or Falling back. World Eaters Heavy Gunner. Recurring tactical nightmare of the Imperium. One saving grace was that you could (hopefully) pick off a few of them on the way in or at least before they got to swing if you were really lucky. This is typically done by giving him the Mark of Nurgle and GHollAx, the Decayed, which significantly improves his melee prowess by letting him bypass the wound roll, ensuring hell typically dump out 6-7 hits per combat that autowound and hit at AP-3, 3 damage each. Its a very strong trick to have. Still a very good power, though the WC 7 requirement does make it a bit of a crap shoot compared to other powers. The Imperial Armour Compendium updated these to be 115 points and be able to arrive on the battlefield turn 1. If you just stopped in to check on something or look for ideas on a single unit, thats cool too. This is reason enough to take the mark of Tzeentch on some units, since it helps you cast one of your key spells. Note that you cannot replace the keyword with DEATH GUARD or THOUSAND SONS unless youre working with Forge World units from Imperial Armour Compendium. This is incredibly good, particularly in the Emperors Children where units that normally cant have the SLAANESH keyword can get it, like say, Land Raiders shooting D6+2 damage shots. That said, it may not often be what you want out of your Dark Apostle. At the end of your turn, score 1 VP for each enemy unit that was destroyed by a TRAITORIS ASTARTES unit from your army this turn and was within range of an objective marker at the start of this turn. The only small drop pod the Chaos Marines have access to. After all, the Heretic Astartes have two Wounds now, too We've still got loads more to show you from the forthcoming Chaos Space Marines codex - sign up for our newsletter to get the latest heretical updates straight to your inbox. Credit: SRM and Sam Duguin. The Chaos Predator also got a touch-up in Codex Chaos Space Marines, receiving a T8 chassis that vastly improves the tanks durability. Though unity has long since fled the Chaos Space Marines (many legions are now little more than pirates or raiders) they still occasionally work together under the direction of the new Warmaster; Abaddon the Despoiler. ", I have absolutly no idea, as people here play, Scammed might not be the right word and police is not the correct organisation but in the, The Traitor Legions book that more or less fixed. On most tables your Executioners can act as reliable backfield objective holders and still be a potent threat. This works best in something like Black Legion or Emperors Children where you have a way to mitigate the -1 to hit, and theres reason to consider. Its not terrible, but to really get value out of it you need it on a weapon with. The Lord Discordant has been one of the best units in the army since it was first released in late 8th edition, almost entirely on the back of being a melee monster. Blessed by Slaanesh, he has unnatural abilities at his beck and call, and, even though he has been slain many times, he always returns, emerging from the skin of the victor like a parasite. And while the Destructor doesnt get anything else on top of that (and its AP-1 autocannon isnt really worth discussion), the Annihilator got a boost in the form of a twin soulshatter lascannon for its turret, giving it D6+2 damage shots up top. to ensure that youre wounding your targets on a 2+/3+ with multiple units in your army on the same turn. WARHAMMER 40,000 - CODE: CHAOS SPACE MARINES 1 WARHAMMER 40,000 CODEX: CHAOS SPACE MARINES Official Update Version 2.1 Although we strive to ensure that our rules are perfect, sometimes mistakes do creep in, or the intent of a rule isn't as clear as it might be. Theyre a fast, durable unit that can put out a ton of damage and theyre almost always a problem opponents have to deal with. || Tabletop Spotlight, Warhammer 40K: JOYTOY Chaos Havocs Pack A Punch In These New Pics. A rhino full of berzerkers will do some serious work, and even a unit of 5 has a real chance of trading up when it throws out 26 Attacks. He comes with a power fist and a bolt pistol, and his Forward, for the Dark Gods! Now they make the Maelstrom their home, sending out raids for supplies, pirating nearby shipping lanes, and always working to further Huron Blackhearts dreams for power. over the course of 8th edition. Not only will they still get to shoot/attack on the way out, they just got twice as tough to kill! Upgrades a melee weapon to be a Relic and adds D3 to the weapons Damage characteristic. Granted, it has a bit more value in the current meta, where Harpies and Sunshark Bombers are more common, but even with it hitting on 2s and doing 4 damage per swing to those targets its unlikely to actually kill one in a single round of combat. A carryover from Death Guard, this one looks better than it is. Ret's melt a hole right through the Dark Apostle, and knock a few wounds of the Lord of Skulls. Although a bit expensive for a transport, the Chaos Terrax-Pattern Termite makes up for it by being a hilariously annoying target once it arrives on the table, demanding opponents deal with it as well as its deadly contents. AP-3 and ideally AP-4. Night Lords can also get some value out of them, where the Legion Trait combos with the Fearsome aura for a -3 Ld debuff that can put units with Ld 8 on 5, triggering the +1 to wound bonus. Were also. Hes great as a front line threat and able to charge in and take out key targets, punching up. This is an excellent tradeoff, and youll almost always be taking the wounds if you have to. Getting extra opportunities to proc 6s with Let the Galaxy Burn is an added bonus. This is a helpful ability for protecting a key Nurgle unit, and stacks well with the marks defensive buff to make some very durable targets. Being able to psychic action and still cast one power is pretty solid, and that makes this a decent pick for psykers who need to cast Psychic Interrogation. Use at the start of your opponents Morale phase. And thats before you remember that oh yeah, Raise the banners is typically an easy 10+ points. From there, you should look at providing yourself a little defence. You might have caught the video at the end of the Warhammer Preview Online. A new addition to the 9th edition Codex, Accursed Cultists are basically groups of possessed Cultists and Mutants who trade any kind of ranged firepower for being annoyingly good in melee. *This technically isnt supported by the rules, but this is what Games Workshop enforces at their own events, and what many TOs adopt. Youll want to prevent these charges by making sure its got a proper screen. The only small drop pod the Chaos Marines have access to. The Lord of Skulls is a fairly tough monster, sitting on T8 and a 2+ save, plus a 5+ invulnerable save and daemonic regeneration. The result is a tank that is pretty much right on the edge of competitive viability, able to take a significant beating and put out some solid damage against vehicle targets. And, with a brand new 9th edition Chaos Space Marines codex to play with, theyre finally a flexible, competitive tabletop army once again. Non-Cultist UNDIVIDED CORE or CHARACTER units in CHAOS SPACE MARINES detachments can be upgraded to have a Mark of Chaos, and every DAEMON PRINCE model. Its an ability you can get multiple ways, but always useful to have. 5,071 views Mar 24, 2022 284 Dislike Share WhatThe40k 14.4K subscribers Rejoice! This is also great, and something youll use frequently if youre playing with the likes of Maulerfiends and Decimators. The one exception is in Emperors Children, who have an Epic Deed stratagem to make a nearby enemy unit Fight Last. You can find more on the math behind the marks and how they affect play in our. Here's the Quote from Games Workshop: via Warhammer Community Generally speaking your best bet is to be able to score one of Psychic Interrogation/Warp Ritual reliably, Raise the Banners High, and then ideally a kill secondary, though if No Prisoners/Bring it Down/Assassination arent good options, then youll have to look at either Engage on All Fronts, Rise to Glory, or The Long War. If the target has 11+ models or youre in Wanton Destruction, they take D3+3 mortal wounds instead. In a non-Death Guard army Plague Marines lose Inexorable Advance, making them susceptible to difficult terrain and movement modifiers. Forget Benediction of Darkness, which has a very difficult wholly within rider, this is what you want for durability boosts. More than ever, playing Chaos Space Marines feels like having eight different factions to choose from, rather than a single, unified faction. The Executioners are fast and bring something to the table that Chaos Marines generally lack: Solid long-ranged shooting. This saw him embrace Chaos earlier than any of the other Primarchs, leading him to begin seeding traitors throughout his brothers legions. Chaos Space Marines warlords have access to 6 generic traits in the codex, plus a set specific to each of the legions. On Plague Marines this makes them even tougher than they are in Death Guard, as S5 guns will only wound them on a 5+, though they lose Inexorable Advance for their trouble and cant currently gain the ICON keyword. The Lord of Skulls is like a less mobile knight that trades access to Chaos Knight Stratagems and rules for the and DAEMON ENGINE KEYWORDS. PIck an enemy unit within 12 of a TRAITORIS ASTARTES CHAOS UNDIVIDED unit from your army. But each time you fight with it, an unmodified hit roll of 6 does 2 mortal wounds and ends the attack sequence. , but are more valuable as forward combat units that crash into enemy lines early than as midtable objective brawlers. The Ogryns an interesting beater, but ultimately theres no shortage of good melee threats in the Elites slot for Chaos Space Marines. Pick one visible enemy unit within 9 of the caster. Considering basically every army gets rerolls to hit or hits on 2s or 3s with their dangerous units, this prayer is a near auto-include for most lists. Weve put some sample lists in the separate pages for each legion, so you can find lists for a specific legion by heading to those pages. As with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. Theyre all solid and free once youve paid the points/Power Level to upgrade that psyker with the relevant Mark. Still, you can run them with a trio of Ectoplasma Cannons, where having 3D3 S7 Ap-3, 3-damage shots, each with Blast can be just nasty enough to put a dent in some targets. Chaos Space Marine armies have access to a large variety of subfactions, each with their own special rules called Legion Traits. to make sure an arriving unit can immediately complete a charge. These are: In any legion but the one they foremost belong to, these units are Elites choices and can never gain a Legion Trait. Scourge of a thousand tables. This is basically for going up against high-volume S6+ shooting that might otherwise wound you on a 3+. Last update was at 2020/10/06 11:11:02, This message was edited 1 time. With lore stretching back to the early days of Warhammer 40,000, and many books and releases behind them, there are plenty of Chaos Space Marine characters to choose from. Chaos is coming. If you really want them to be able to fight you should take Accursed Cultists instead. Add to this the bonus power from giving your Master a mark of chaos and youve got an engine for buffing units from 18 away, giving him huge reach. Night Lords Chaos Space Marines Credit: RichyP. The latter ability is a pretty cool plus, and can give you some real value on the likes of a Decimator, Leviathan, or Land Raider. In your army with it, when will chaos space marines get 2 wounds unmodified hit roll of 6 does 2 mortal wounds instead a weapon.! At the start of your key spells Raise the banners is typically an easy points. Bearers, youre mostly going to fit in the Elites slot for Chaos Space Marines for 9th edition Dark.. Charges by making sure its got a touch-up in Codex Chaos Space Marines warlords access! At the start of your Dark Apostle mostly going to fit in the Codex plus... Called LEGION traits most tables your Executioners can act as reliable backfield objective holders and still a... 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