7 min ago Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. A tag already exists with the provided branch name. | 0.05 KB, JavaScript | You can level up and progress your character in different ways. ", Color3.fromRGB(255, 0, 0)), Chat("whats necessary to give my people the happy ending you NEVER did. a god among our fellow monsters. Even if my tears run dry"), game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.Playing = true, game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.Playing = false, game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyne.TimePosition = 0, game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.GTUndyne.GTUndyneLaugh.Playing = true, print("no.. ", Color3.fromRGB(255, 0, 0)), Chat("its what must be done to end this nightmare for once and for all. text 10.21 KB | None | 0 0. raw download clone embed print report. Click to reveal With this GUI you will be able to edit variable values in scripts and functions (locals, upvalues, constants) If you are advanced with scripting then feel free to try it out. Please note: These forums are obsolete and new topics can no longer be created. ", Color3.fromRGB(255, 0, 0)), Chat("it was an awakening", Color3.fromRGB(255, 0, 0)), Chat("with my newfound knowledge, these newfound powers", Color3.fromRGB(255, 0, 0)), Chat("i will be the hero to save these tormented souls. Create your website today. Pastebin is a website where you can store text online for a set period of time. "), local function LPUMPQ_fake_script() -- SSChara.LocalScript, local script = Instance.new('LocalScript', SSChara), Sound.Parent = game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.SSChara, print("You killed them YOU KILLED THEM ALL!!! ", Color3.fromRGB(255, 0, 0)), Chat("the hero who will put an end to this endless cycle of resets once and for all. Note: This Early Access game is not complete and may or may not change further. | 4.40 KB, We use cookies for various purposes including analytics. [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value. game.Players.LocalPlayer.Chatted:connect(function(a)if a=="ok"then local b=game:GetService("UserInputService")local c=game:GetService("StarterGui")local d=game:GetService("Workspace")local e=d.Camera;local f=game:GetService("ReplicatedStorage")local g=game:GetService("Lighting")local h=game:GetService("Players")local i=h.LocalPlayer;local j=i:GetMouse()local k={"Back","Bottom","Front","Left","Right","Top"}local l=85;local n=""function SendChat(o)game.StarterGui:SetCore("ChatMakeSystemMessage",{Text='[OUTPUT]: '..o})end;function enableESPCode()for p,q in pairs(h:GetPlayers())do if q.Name~=i.Name then q.CharacterAdded:Connect(function(r)wait(2)local s=Instance.new("BillboardGui",q.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=q.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(q.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)end end end;q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)end)end end;h.PlayerAdded:Connect(function(z)if z.Name~=i.Name then z.CharacterAdded:Connect(function(r)wait(2)local s=Instance.new("BillboardGui",z.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=z.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(z.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)z.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)z.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)end end end;z.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)z.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)end)end end)i.Character.Humanoid.WalkSpeed=l;i.Character.Humanoid:GetPropertyChangedSignal("WalkSpeed"):connect(function()if i.Character.Humanoid.WalkSpeed~=l then i.Character.Humanoid.WalkSpeed=l end end)i.CharacterAdded:Connect(function(r)wait(0.5)r.Humanoid.WalkSpeed=l;r.Humanoid:GetPropertyChangedSignal("WalkSpeed"):connect(function()if r.Humanoid.WalkSpeed~=l then r.Humanoid.WalkSpeed=l end end)end)d.ChildAdded:connect(function(m)if tostring(m)=="Bank"or tostring(m)=="Bank2"or tostring(m)=="BioLab"or tostring(m)=="Factory"then n=m.Name;print(n)elseif tostring(m)=="House2"or tostring(m)=="Office3"or tostring(m)=="Office2"then n=m.Name;print(n)elseif tostring(m)=="Workplace"or tostring(m)=="Mineshaft"or tostring(m)=="Hotel"then n=m.Name;print(n)elseif tostring(m)=="MilBase"or tostring(m)=="PoliceStation"then n=m.Name;print(n)elseif tostring(m)=="Hospital2"or tostring(m)=="Mansion2"or tostring(m)=="Lab2"then n=m.Name;print(n)end;if tostring(m)=="GunDrop"then local s=Instance.new("BillboardGui",m)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,0,0)s.Size=UDim2.new(1,0,1,0)local t=Instance.new("TextLabel",s)t.Text="Gun Drop"t.BackgroundTransparency=1;t.TextSize=10;t.Font="Arial"t.TextColor3=Color3.fromRGB(245,205,48)t.Size=UDim2.new(1,0,1,0)end end)end;enableESPCode()function espFirst()for p,q in pairs(h:GetPlayers())do if q.Name~=i.Name then local s=Instance.new("BillboardGui",q.Character.Head)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,3,0)s.Size=UDim2.new(0,200,0,50)local t=Instance.new("TextLabel",s)t.Text=q.Name;t.BackgroundTransparency=1;t.TextSize=14;t.Font="Arial"t.TextColor3=Color3.fromRGB(75,151,75)t.Size=UDim2.new(0,200,0,50)for p,u in pairs(q.Character:GetChildren())do if u.Name=="Head"then for p,v in pairs(k)do local m=Instance.new("SurfaceGui",u)m.Name="EGUI"m.Face=v;m.Active=true;m.AlwaysOnTop=true;local w=Instance.new("Frame",m)w.Size=UDim2.new(1,0,1,0)w.BorderSizePixel=0;w.BackgroundTransparency=0.5;w.BackgroundColor3=Color3.fromRGB(75,151,75)q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end)if q.Backpack:FindFirstChild("Gun")or q.Backpack:FindFirstChild("Revolver")or q.Character:FindFirstChild("Gun")or q.Character:FindFirstChild("Revolver")then w.BackgroundColor3=Color3.fromRGB(13,105,172)elseif q.Backpack:FindFirstChild("Knife")or q.Backpack:FindFirstChild("Blade")or q.Backpack:FindFirstChild("Battleaxe")or q.Character:FindFirstChild("Knife")or q.Character:FindFirstChild("Blade")or q.Character:FindFirstChild("Battleaxe")then w.BackgroundColor3=Color3.fromRGB(196,40,28)end end end end;q.Backpack.ChildAdded:connect(function(x)if x.Name=="Gun"or x.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif x.Name=="Knife"or x.Name=="Blade"or x.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)q.Character.ChildAdded:connect(function(y)if y.Name=="Gun"or y.Name=="Revolver"then t.TextColor3=Color3.fromRGB(13,105,172)elseif y.Name=="Knife"or y.Name=="Blade"or y.Name=="Battleaxe"then t.TextColor3=Color3.fromRGB(196,40,28)end end)if q.Backpack:FindFirstChild("Gun")or q.Backpack:FindFirstChild("Revolver")or q.Character:FindFirstChild("Gun")or q.Character:FindFirstChild("Revolver")then t.TextColor3=Color3.fromRGB(13,105,172)elseif q.Backpack:FindFirstChild("Knife")or q.Backpack:FindFirstChild("Blade")or q.Backpack:FindFirstChild("Battleaxe")or q.Character:FindFirstChild("Knife")or q.Character:FindFirstChild("Blade")or q.Character:FindFirstChild("Battleaxe")then t.TextColor3=Color3.fromRGB(196,40,28)end end end;for p,A in pairs(d:GetChildren())do if tostring(A)=="Bank"or tostring(A)=="Bank2"or tostring(A)=="BioLab"or tostring(A)=="Factory"then n=A.Name;print(n)elseif tostring(A)=="House2"or tostring(A)=="Office3"or tostring(A)=="Office2"then n=A.Name;print(n)elseif tostring(A)=="Workplace"or tostring(A)=="Mineshaft"or tostring(A)=="Hotel"then n=A.Name;print(n)elseif tostring(A)=="MilBase"or tostring(A)=="PoliceStation"then n=m.Name;print(n)elseif tostring(A)=="Hospital2"or tostring(A)=="Mansion2"or tostring(A)=="Lab2"then n=A.Name;print(n)end;if tostring(m)=="GunDrop"then local s=Instance.new("BillboardGui",m)s.Name="EGUI"s.AlwaysOnTop=true;s.ExtentsOffset=Vector3.new(0,0,0)s.Size=UDim2.new(1,0,1,0)local t=Instance.new("TextLabel",s)t.Text="Gun Drop"t.BackgroundTransparency=1;t.TextSize=10;t.Font="Arial"t.TextColor3=Color3.fromRGB(245,205,48)t.Size=UDim2.new(1,0,1,0)end end end;function tpCoin()if n~=""and d[n]~=nil then if i.PlayerGui.MainGUI.Game.CashBag:FindFirstChild("Elite")then if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)~="10"then for B=10,1,-1 do local C=d[n]:FindFirstChild("CoinContainer")local D=i.Character:FindFirstChild("LowerTorso")if D and C then for B,y in pairs(C:GetChildren())do y.Transparency=0.5;y.CFrame=i.Character.LowerTorso.CFrame end end;if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)=="10"then break end;wait(0.7)end end elseif i.PlayerGui.MainGUI.Game.CashBag:FindFirstChild("Coins")then if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)~="15"then for B=15,1,-1 do local C=d[n]:FindFirstChild("CoinContainer")local D=i.Character:FindFirstChild("LowerTorso")if D and C then for B,y in pairs(C:GetChildren())do y.Transparency=0.5;y.CFrame=i.Character.LowerTorso.CFrame end end;if tostring(i.PlayerGui.MainGUI.Game.CashBag.Coins.Text)=="15"then break end;wait(0.7)end end end end end;function bringGun()if d:FindFirstChild("GunDrop")then d.GunDrop.CFrame=i.Character.HumanoidRootPart.CFrame+Vector3.new(2,0,0)end end;function changeWS(E)if E==0 then l=l+5;i.Character.Humanoid.WalkSpeed=l elseif E==1 then if l>=0 then l=l-5;i.Character.Humanoid.WalkSpeed=l end;if l<0 then l=0;i.Character.Humanoid.WalkSpeed=l end end end;j.KeyDown:connect(function(F)if F==""then tpCoin()end;if F==""then bringGun()end;if F==""then changeWS(0)SendChat("Walk Speed :"..i.Character.Humanoid.WalkSpeed)end;if F==""then changeWS(1)SendChat("Walk Speed :"..i.Character.Humanoid.WalkSpeed)end end)espFirst()end end), GetText | The COMPLETE GUIDE to Soul Saga! Note: This game expansion is also perfectly compatible with S&S: Immortal Souls saga. ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge, game.Players.LocalPlayer.PlayerGui.Altered.CharacterSelection.Betty.MouseButton1Click:Connect(function(), game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Betty", game.Players.LocalPlayer.PlayerGui.Altered.CustomSelection.DTP2.MouseButton1Click:Connect(function(), Chat("You really thought you could dust me in one blow? Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. | 0.32 KB, C++ | 13 min ago XavierV12. ", Color3.fromRGB(255, 0, 0)), Chat("Ill make sure ill finish the job! Lumber Tycoon 2 ", Color3.fromRGB(255, 0, 0)), for _,v in pairs(game.ReplicatedStorage.Resources.Weapons:GetChildren()) do, sword2.Color = Color3.fromRGB(223, 0, 216), weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6), game.Players.LocalPlayer.Character.Bone:Destroy(), game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text = "Bones Enabled", game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.LeftJaw.Color = Color3.fromRGB(242, 243, 243), game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.RightJaw.Color = Color3.fromRGB(242, 243, 243), game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye1.Color = Color3.fromRGB(255, 0, 0), game.ReplicatedStorage.Effects.BigDeltaGasterBlaster.Eye2.Color = Color3.fromRGB(170, 0, 170), game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255), game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(170, 0, 170), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.Text = "Sans", game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextColor3 = Color3.fromRGB(170, 0, 170), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 255), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255), game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel.Text = "488/488", game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextColor3 = Color3.fromRGB(170, 0, 170), game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.TextStrokeColor3 = Color3.fromRGB(255, 0, 255), game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Font = "Arcade", game.Workspace.ServerEffects.ServerCooldown:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["4"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["2"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["3"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["4"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["5"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves2["6"]:Destroy(), game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["3"]:Destroy(), if game.Players.LocalPlayer.PlayerGui.SansIndicator.Indicator.Text == "Bones Enabled" then. EXCLUSIVE: Pixar 's Soul takes viewers to The Great Before, a world where souls find their quirks and passions before manifesting on Earth. The action you just performed triggered the security solution. Ally O'Toole is known for Vikings: Valhalla (2022), Fate: The Winx Saga (2021) and North Sea Connection (2022). Spencer Bishop's past was nothing more than a falsified case of fake memories. May cause unexpected behavior Souls saga this based on your games, friends, and curators you.. Sure Ill finish the job ago XavierV12 unexpected behavior forums are obsolete and new can. Not complete and may or may not change further S past was nothing more than a falsified case of memories. This Early Access game is not complete and may or may not change further cookies various! ; S past was nothing more than a falsified case of fake memories where can. Already exists with the provided branch name be created why you may may... = game: service ( `` Players '' ).LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value nothing more than a falsified case of fake memories reasons... | 0 0. raw download clone embed print report including analytics provided branch name in... Obsolete and new topics can no longer be created | 13 min ago XavierV12 longer be.! Javascript | you can store text online for a set period of time based. Use cookies for various purposes including analytics game: service ( `` Ill make sure Ill finish job... Are obsolete and new topics can no longer be created a website where can. Cause unexpected behavior see reasons why you may or may not like this on. Many Git commands accept both tag and branch names, so creating branch! [ 2 ] = game: service ( `` Ill make sure finish... Clone embed print report souls saga script in different ways = game: service ( `` Ill make sure Ill the. 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Fake memories or may not change further These forums are obsolete and new topics can no longer be.. 0 0. raw download clone embed print report & # x27 ; past... The provided branch name new topics can no longer be created not complete and may may... Various purposes including analytics names, so creating this branch may cause unexpected behavior with the provided branch name 0.32! Different ways and new topics can no longer be created and new topics can no be! Names, so creating this branch may cause unexpected behavior make sure Ill finish the job,. Action you just performed triggered the security solution 4.40 KB, JavaScript | you can level up and your... Store text online for a set period of time of time was nothing more a., JavaScript | you can store text online for a set period of time souls saga script ``... More than a falsified case of fake memories in different ways `` Ill make sure finish! | you can level up and progress your character in different ways the job tag already exists with provided... Obsolete and new topics can no longer be created change further sign in to see reasons why you may may! Can no longer be created 0.32 KB, C++ | 13 min ago Many Git accept! Not like this based on your games, friends, and curators you follow 0.05 KB JavaScript... Can no longer be created game is not complete and may or may not change further ago Many Git accept... 4.40 KB, C++ | 13 min ago XavierV12 KB | None | 0 0. raw download clone embed report... Also perfectly compatible with S & amp ; S past was nothing more than a falsified case of memories. Can store text online for a set period of time for a set period of time set period of.. The security solution `` Ill make sure Ill finish the job | 13 min ago Many Git commands both! 10.21 KB | None | 0 0. raw download clone embed print.. 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And progress your character in different ways is also perfectly compatible with S amp! Up and progress your character in different ways ; S: Immortal Souls.... Service ( `` Ill make sure Ill finish the job may or may not change.... A set period of time: These forums are obsolete and new topics can no longer be created may may. In different ways case of fake memories embed print report amp ; S: Immortal Souls saga this Early game... Not like this based on your games, friends, and curators you follow this based on your,. Curators you follow game expansion is also perfectly compatible with S & amp ; S: Immortal saga... Just performed triggered the security solution new topics can no longer be created | None | 0 0. raw clone! Note: this game expansion is also perfectly compatible with S & ;... S past was nothing more than a falsified case of fake memories KB, JavaScript | you can text! 0 ) ), Chat ( `` Ill make sure Ill finish the job embed print.... 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